I think these JPN apps were used for videogames, I know MC mentions one (I forget what it's called now) It's very old fashioned animation, popular in the 80's and 90's, moving/rotating objects, but it's a lot easier then rigging/skinning models. x (text) file with animation and read perfectly into assimp, assimp IMO isn't great at conversion and failed at converting correctly with animations. Looks like the source code is there also!Ĭyberdelia could still be useful, it exports to. VoxelPainter!! I wouldn't have believed if I didn't see it very impressive! I think MarbleClay's interface builds on this, more functionality on the buttons, selecting and right click menu. I like how they all have similar interfaces It's a very fast and simple poly modeller! Left select, middle pan, scroll zoom, right rotate I love the interface, I found and liked this app before finding MarbleClay! I have included most in the usual 'overwrite' folder which should 'collide' with the install directory.There are some blank textures in various sizes I made up for 3D painting for color, bump & alpha.There is also a sub-folder which has brushes & stamps of 3 different sizes for the 'FIGURE' option in the paint panel. It's a GI renderer so has some ability nice to have all maps available after a render-įor GI lighting you have to load in a HDR or EXR image I have included a few-Īlso there is Cyberdelia which was sort of an abandoned animation program, might be useful, might not.Īlso there is VoxelPainter which is another Japanese App which is like a way stripped-down Zbrush, You can sculpt voxels & even do symmetry & what-not.These are saved in MQO which come right into Meta. You can paint on 3D model in viewport or on texture PLUS you can copy to clipboard open in another & do your duty & paste back which overwrites.Even has built-in filters to apply to selections of the texture or whole damn thing!!-įound render engine 'VIDRO' which brings in MQO models with textures intact as long as the models were saved with the textures in the model's folder at time of save (reads path in MQO file). This will also UV map & 3D Paint!!!.The UV mapping is pretty basic in this old version but you can select a small group of faces & apply front-flat mapping if nothing else then paint on that separate from the rest & keep doing that which was oldskool method. Will open a variety of formats LWO, 3DS, DXF, RSD, COB, MQO & more. * Installed DirectX 7.0 or later (for using Direct3D) * Video card acceralates Direct3D and OpenGL * Installed OPENG元2.DLL (for using OpenGL) * Installed DirectX 5.0 or later (for using Direct3D) Very easy modeler to get along with I like it for modeling polygon-by-polygon which is different from Nendo or Mirai in which you always have to be modeling on a volume. Quite a nice modeler for the time however few ever knew of it since it is from a Japanese Developer I think it would've been more popular.
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